Fire Falcom logo
Blue shape Space trail

Our Projects

  • Little Nightmares

    Unreal Engine 4 game ported to iOS and Android.

    Background block
  • Dead Cells

    Haxe/Heaps game. Worked on Android and iOS updates.

    Background block
  • Blade Of Darkness

    Revived the 2001 game to modern PC, PS4, PS5, Xbox and Switch.

    Background block
  • Omega Zodiac

    MMORPG made in Flash, ported to HTML5.

    Background block
  • Wonderboy

    Worked on the mobile port.

    Background block
  • Across The Obelisk

    Unity game fully ported to Switch, PS5 and Xbox.

    Background block
  • Wargroove 2

    Engine and game ported to Android and iOS.

    Background block
  • Wizard101

    Gamebryo-based engine and game ported to consoles.

    Background block
Stars
hole hole

Our Services

  • Porting

    Do you want to reach a wider audience? We can port your game to any platform. We have experience with consoles since the PlayStation 2! We can work with any engine including home-made ones. Contact us for a quote!

    Background block Background block
  • Remastering

    Do you have a previous title that you want to give a second life? We can get into existing codebases and integrate new rendering techniques. We also implement modern social features so your game can revive! Contact us to discuss your project!

    Background block Background block
Comet

We are certified developers

  • PlayStation logo
  • Nintendo logo
  • Xbox logo
Joystick icon Background block Background block
Mouse icon Background block Background block
Smartphone icon Background block Background block

Technology icon Background block Background block
Logo

Haxe

Logo

HTML 5

Logo

C++

Logo

Windows

Logo

OsX

Logo

Linux

Logo

Android

Logo

Nintendo Switch

Arrow
Distant planet Distant planet Distant planet stars
hole hole

Process

Step 1 : Audit and quote

We do the analysis and quote for free! After we received your codebase we come back to you in less than 5 work days with our result. That includes pricing and our estimated timelines.

Step 2 : Development

Once a project is started we keep an active communication with your team. We give weekly updates and are available all the time during work hours. We also provide rolling releases so you can keep track of your project.

Step 3 : Support and maintenance

After the initial release we support the game for a full-year, under warranty. This covers bugs and platforms' requirement changes. We also integrates all the changes made on the main target after release

Why Choose us?

  • Experience

    We have worked on all the major platforms since the PlayStation2.
    No technical task can resist us!
    We find solutions on any issue!

    Background block Background block
  • Efficiency

    Our team knows what to do and how to do it in the most efficient way there is.
    We create tools to facilitate our work and optimise our performance.

    Background block Background block
  • Quality

    We always aim for the best player experiences. And we provide support for operation.

    Background block Background block
Arrow
Pink star Big planet Space tails stars
hole hole

Our Clients

"When looking for a porting partner for Across the Obelisk, Fire Falcom has been selected as they matched our preferences in expertise, quality, flexibility and in budget as well. Working with the team has been going well after a bit of adjustment time. Deliveries were on time and any issues that were flagged got fixed by the team fast and accurately. I particularly enjoyed the team's flexibility when it came to dealing with unforeseen challenges of creating a cross-play version from a purely PC game. All in all, working with Fire Falcom was a good experience and I feel comfortable working with them in the future on other projects!"
Zsolt Sütő, Publishing Producer, Paradox Interactive
"Fire Falcom's team helped adapt our in-house engine for mobile platforms and produced the mobile port of Wargroove 2. Thanks to their technical expertise, we were able to deliver a fully-featured mobile version of Wargroove 2 with no compromises compared to other platforms, an achievement our team is incredibly proud of."
Caoimhe Roddy, Senior Publisher, Chucklefish Games
"After working with FireFalcom on Dead Cells, entrusting them with porting Little Nightmares was an obvious choice. Their veterancy, expertise and professionalism have been a great match. Working on a project with Little Nightmare’s aura, on a customised decade-old engine, in order to adapt it to mobile represents a challenge FireFalcom has been able to overcome through perseverance and hard work. "
Abrial Da Costa / Xavier Liard, CEO, Playdigious
  • logo
  • logo
  • logo
  • logo
  • logo
  • logo
  • logo
  • logo
  • logo
  • logo
  • logo
  • logo
  • logo
  • logo
  • logo
  • background background
Arrow
Planet Sun
City smog
Space city
hole hole

Contact us

Tell us about your project!
Background block Background block
Arrow
Moon Space city Atmosphere Stars